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Global Card and Board Games Market Analysis 2018-2029, by Manufacturers, Regions, Countries, Types, Applications and Forecast
Global Card and Board Games Market Analysis 2018-2029, by Manufacturers, Regions, Countries, Types, Applications and Forecast

Pages: 149       Published Date: Aug 15 2023       Category: Retail       Report ID: HJR257241
This report studies the Card and Board Games market status and outlook of global and major regions, from angles of players, countries, product types and end industries, this report analyzes the top players in global Card and Board Games industry, and splits by product type and applications/end industries. This report also includes the impact of COVID-19 on the Card and Board Games industry.

The Card and Board Games industry is a thriving sector that encompasses various types of games played using cards or a board. These games serve as a form of entertainment and are enjoyed by people of all ages and backgrounds. From classics like Monopoly and Scrabble to modern favorites such as Settlers of Catan and Ticket to Ride, card and board games have continued to captivate audiences around the world.

Card and Board Games find their use in both offline retail and online retail platforms. In offline retail, these games are typically sold in specialized game stores, toy stores, and even mainstream retailers like Walmart and Target. The popularity of card and board games has also led to the rise of dedicated board game cafes and bars where enthusiasts can gather to play and discover new games.

In recent years, the Card and Board Games industry has experienced significant growth. According to a report by HJResearch, the global market size for Card and Board Games is projected to reach an impressive US$11266.5 million by 2022, with a compound annual growth rate (CAGR) of 11.37%. This growth can be attributed to various factors such as increasing disposable incomes, growing interest in tabletop gaming, and the emergence of successful crowdfunding campaigns for new game releases.

The industry is primarily dominated by a few major global manufacturers. Companies like Asmodee Editions, Goliath B.V., Grand Prix International, Hasbro, and Ravensburger have established themselves as leaders in the market. These companies not only produce well-known games but also actively acquire smaller game studios to expand their product portfolios.

The future prospects for the Card and Board Games industry look promising. The market is expected to continue growing as more people discover the joy of playing these games, whether individually, with family, or in social gatherings. The rise of online platforms and digital adaptations of popular card and board games has further widened the reach and accessibility of the industry.

In conclusion, the Card and Board Games industry is a dynamic sector with a bright future ahead. Its global market size is set to reach US$11266.5 million by 2022, driven by increasing consumer interest and disposable incomes. With major manufacturers leading the way in innovation and game development, and with the growing popularity of online gaming platforms, the industry is poised for sustained growth in the years to come.

The SWOT analysis of the Card and Board Games industry is as follows:

Strengths:
1. Wide variety of game options: The card and board games industry offers a vast range of options to cater to different preferences and age groups. There are games available for all interests, from strategy and skill-based games to party and social games.

2. Long-standing popularity: Card and board games have been around for centuries, and their popularity has remained strong throughout the years. Many classic games, such as Monopoly and Chess, continue to be widely played and enjoyed.

3. Social interaction: Card and board games provide a platform for social interaction and face-to-face engagement. They bring people together and encourage communication, teamwork, and friendly competition, making them a popular choice for gatherings and family events.

4. Offline entertainment: In a world dominated by technology, card and board games offer a refreshing offline entertainment option. They provide a break from screen time and allow people to connect and have fun without the need for digital devices.

Weaknesses:
1. Limited target market: The card and board games industry primarily targets a specific demographic, mainly families and groups of friends. This limited target market may restrict its growth potential, as it may struggle to attract customers outside of its existing audience.

2. Competition from digital games: The rise of digital gaming, including mobile and online games, poses a threat to the card and board games industry. The convenience and accessibility of digital games, along with their constant updates and new features, may tempt consumers away from traditional tabletop games.

Opportunities:
1. Innovation and creativity: There is ample opportunity for innovation and creativity within the card and board games industry. Companies can develop new game concepts, introduce unique mechanics, and incorporate technology to enhance player experiences and attract new customers.

2. Niche markets: The industry can capitalize on niche markets by developing games that cater to specific interests and demographics. By targeting niche communities, such as enthusiasts of a particular theme or hobby, companies can tap into underserved markets and expand their customer base.

Threats:
1. Changing consumer preferences: Consumer preferences are subject to change, and the card and board games industry may struggle to adapt to evolving trends. If consumers increasingly lean towards digital entertainment or other forms of leisure activities, it could negatively impact the demand for tabletop games.

2. Manufacturing and distribution challenges: The production and distribution of card and board games can be complex and costly, especially for smaller companies. Challenges such as rising production costs, supply chain disruptions, or difficulties accessing distribution channels can pose significant threats to the industry's growth and sustainability.

Key players in global Card and Board Games market include: Asmodee Editions, Goliath B.V., Grand Prix International, Hasbro, Ravensburger

Market segmentation, by product types: Tabletop, Card and Dice Games, Collectible Card Games, Miniature Games, RPGs

Market segmentation, by applications: Offline Retail, Online Retail
1 Industry Overview of Card and Board Games
1.1 Research Scope
1.2 Market Segmentation by Types of Card and Board Games
1.3 Market Segmentation by End Users of Card and Board Games
1.4 Market Dynamics Analysis of Card and Board Games
1.4.1 Market Drivers
1.4.2 Market Challenges
1.4.3 Market Opportunities
1.4.4 Porter’s Five Forces

2 Major Manufacturers Analysis of Card and Board Games Industry
2.1 Asmodee Editions
2.1.1 Company Overview
2.1.2 Main Products and Specifications
2.1.3 Card and Board Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)
2.1.4 Contact Information
2.2 Goliath B.V.
2.2.1 Company Overview
2.2.2 Main Products and Specifications
2.2.3 Card and Board Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)
2.2.4 Contact Information
2.3 Grand Prix International
2.3.1 Company Overview
2.3.2 Main Products and Specifications
2.3.3 Card and Board Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)
2.3.4 Contact Information
2.4 Hasbro
2.4.1 Company Overview
2.4.2 Main Products and Specifications
2.4.3 Card and Board Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)
2.4.4 Contact Information
2.5 Ravensburger
2.5.1 Company Overview
2.5.2 Main Products and Specifications
2.5.3 Card and Board Games Sales Volume, Revenue, Price and Gross Margin (2018-2023)
2.5.4 Contact Information

3 Global Card and Board Games Market Analysis by Regions, Manufacturers, Types and End Users
3.1 Global Sales Volume and Revenue of Card and Board Games by Regions (2018-2023)
3.2 Global Sales Volume and Revenue of Card and Board Games by Manufacturers (2018-2023)
3.3 Global Sales Volume and Revenue of Card and Board Games by Types (2018-2023)
3.4 Global Sales Volume and Revenue of Card and Board Games by End Users (2018-2023)
3.5 Selling Price Analysis of Card and Board Games by Regions, Manufacturers, Types and End Users in (2018-2023)

4 Northern America Card and Board Games Market Analysis by Countries, Types and End Users
4.1 Northern America Card and Board Games Sales Volume and Revenue Analysis by Countries (2018-2023)
4.2 Northern America Card and Board Games Sales Volume and Revenue Analysis by Types (2018-2023)
4.3 Northern America Card and Board Games Sales Volume and Revenue Analysis by End Users (2018-2023)
4.4 United States Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
4.5 Canada Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)

5 Europe Card and Board Games Market Analysis by Countries, Types and End Users
5.1 Europe Card and Board Games Sales Volume and Revenue Analysis by Countries (2018-2023)
5.2 Europe Card and Board Games Sales Volume and Revenue Analysis by Types (2018-2023)
5.3 Europe Card and Board Games Sales Volume and Revenue Analysis by End Users (2018-2023)
5.4 Germany Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
5.5 France Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
5.6 UK Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
5.7 Italy Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
5.8 Russia Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
5.9 Spain Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
5.10 Netherlands Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)

6 Asia Pacific Card and Board Games Market Analysis by Countries, Types and End Users
6.1 Asia Pacific Card and Board Games Sales Volume and Revenue Analysis by Countries (2018-2023)
6.2 Asia Pacific Card and Board Games Sales Volume and Revenue Analysis by Types (2018-2023)
6.3 Asia Pacific Card and Board Games Sales Volume and Revenue Analysis by End Users (2018-2023)
6.4 China Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
6.5 Japan Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
6.6 Korea Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
6.7 India Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
6.8 Australia Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
6.9 Indonesia Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
6.10 Vietnam Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)

7 Latin America Card and Board Games Market Analysis by Countries, Types and End Users
7.1 Latin America Card and Board Games Sales Volume and Revenue Analysis by Countries (2018-2023)
7.2 Latin America Card and Board Games Sales Volume and Revenue Analysis by Types (2018-2023)
7.3 Latin America Card and Board Games Sales Volume and Revenue Analysis by End Users (2018-2023)
7.4 Brazil Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
7.5 Mexico Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
7.6 Argentina Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
7.7 Colombia Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)

8 Middle East & Africa Card and Board Games Market Analysis by Countries, Types and End Users
8.1 Middle East & Africa Card and Board Games Sales Volume and Revenue Analysis by Countries (2018-2023)
8.2 Middle East & Africa Card and Board Games Sales Volume and Revenue Analysis by Types (2018-2023)
8.3 Middle East & Africa Card and Board Games Sales Volume and Revenue Analysis by End Users (2018-2023)
8.4 Turkey Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
8.5 Saudi Arabia Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
8.6 South Africa Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)
8.7 Egypt Card and Board Games Sales Volume, Revenue, Import and Export Analysis (2018-2023)

9 Marketing Channel, Distributors and Traders Analysis
9.1 Marketing Channel
9.1.1 Direct Channel
9.1.2 Indirect Channel
9.2 Distributors and Traders

10 Global Card and Board Games Market Forecast by Regions, Countries, Manufacturers, Types and End Users
10.1 Global Sales Volume and Revenue Forecast of Card and Board Games by Regions (2024-2029)
10.2 Global Sales Volume and Revenue Forecast of Card and Board Games by Types (2024-2029)
10.3 Global Sales Volume and Revenue Forecast of Card and Board Games by End Users (2024-2029)
10.4 Global Revenue Forecast of Card and Board Games by Countries (2024-2029)
10.4.1 United States Revenue Forecast (2024-2029)
10.4.2 Canada Revenue Forecast (2024-2029)
10.4.3 Germany Revenue Forecast (2024-2029)
10.4.4 France Revenue Forecast (2024-2029)
10.4.5 UK Revenue Forecast (2024-2029)
10.4.6 Italy Revenue Forecast (2024-2029)
10.4.7 Russia Revenue Forecast (2024-2029)
10.4.8 Spain Revenue Forecast (2024-2029)
10.4.9 Netherlands Revenue Forecast (2024-2029)
10.4.10 China Revenue Forecast (2024-2029)
10.4.11 Japan Revenue Forecast (2024-2029)
10.4.12 Korea Revenue Forecast (2024-2029)
10.4.13 India Revenue Forecast (2024-2029)
10.4.14 Australia Revenue Forecast (2024-2029)
10.4.15 Indonesia Revenue Forecast (2024-2029)
10.4.16 Vietnam Revenue Forecast (2024-2029)
10.4.17 Brazil Revenue Forecast (2024-2029)
10.4.18 Mexico Revenue Forecast (2024-2029)
10.4.19 Argentina Revenue Forecast (2024-2029)
10.4.20 Colombia Revenue Forecast (2024-2029)
10.4.21 Turkey Revenue Forecast (2024-2029)
10.4.22 Saudi Arabia Revenue Forecast (2024-2029)
10.4.23 South Africa Revenue Forecast (2024-2029)
10.4.24 Egypt Revenue Forecast (2024-2029)

11 Industry Chain Analysis of Card and Board Games
11.1 Upstream Major Raw Materials and Equipment Suppliers Analysis of Card and Board Games
11.1.1 Major Raw Materials Suppliers with Contact Information Analysis of Card and Board Games
11.1.2 Major Equipment Suppliers with Contact Information Analysis of Card and Board Games
11.2 Downstream Major Consumers Analysis of Card and Board Games
11.3 Major Suppliers of Card and Board Games with Contact Information
11.4 Supply Chain Relationship Analysis of Card and Board Games

12 Card and Board Games New Project Investment Feasibility Analysis
12.1 Card and Board Games New Project SWOT Analysis
12.2 Card and Board Games New Project Investment Feasibility Analysis
12.2.1 Project Name
12.2.2 Investment Budget
12.2.3 Project Product Solutions
12.2.4 Project Schedule

13 Card and Board Games Research Findings and Conclusion

14 Appendix
14.1 Research Methodology
14.2 References and Data Sources
14.2.1 Primary Sources
14.2.2 Secondary Paid Sources
14.2.3 Secondary Public Sources
14.3 Abbreviations and Units of Measurement
14.4 Author Details
14.5 Disclaimer
Table Types of Card and Board Games
Table End Users of Card and Board Games
Figure Market Drivers Analysis of Card and Board Games
Figure Market Challenges Analysis of Card and Board Games
Figure Market Opportunities Analysis of Card and Board Games
Table Market Drivers Analysis of Card and Board Games
Table Asmodee Editions Information List
Figure Card and Board Games Picture and Specifications of Asmodee Editions
Table Card and Board Games Sales Volume, Price, Cost, Gross, Revenue (Million USD) and Gross Margin of Asmodee Editions (2018-2023)
Figure Card and Board Games Sales Volume and Global Market Share of Asmodee Editions (2018-2023)
Table Goliath B.V. Information List
Figure Card and Board Games Picture and Specifications of Goliath B.V.
Table Card and Board Games Sales Volume, Price, Cost, Gross, Revenue (Million USD) and Gross Margin of Goliath B.V. (2018-2023)
Figure Card and Board Games Sales Volume and Global Market Share of Goliath B.V. (2018-2023)
Table Grand Prix International Information List
Figure Card and Board Games Picture and Specifications of Grand Prix International
Table Card and Board Games Sales Volume, Price, Cost, Gross, Revenue (Million USD) and Gross Margin of Grand Prix International (2018-2023)
Figure Card and Board Games Sales Volume and Global Market Share of Grand Prix International (2018-2023)
Table Hasbro Information List
Figure Card and Board Games Picture and Specifications of Hasbro
Table Card and Board Games Sales Volume, Price, Cost, Gross, Revenue (Million USD) and Gross Margin of Hasbro (2018-2023)
Figure Card and Board Games Sales Volume and Global Market Share of Hasbro (2018-2023)
Table Ravensburger Information List
Figure Card and Board Games Picture and Specifications of Ravensburger
Table Card and Board Games Sales Volume, Price, Cost, Gross, Revenue (Million USD) and Gross Margin of Ravensburger (2018-2023)
Figure Card and Board Games Sales Volume and Global Market Share of Ravensburger (2018-2023)
Table Global Sales Volume of Card and Board Games by Regions (2018-2023)
Table Global Revenue (Million USD) of Card and Board Games by Regions (2018-2023)
Table Global Sales Volume of Card and Board Games by Manufacturers (2018-2023)
Table Global Revenue (Million USD) of Card and Board Games by Manufacturers (2018-2023)
Table Global Sales Volume of Card and Board Games by Types (2018-2023)
Table Global Revenue (Million USD) of Card and Board Games by Types (2018-2023)
Table Global Sales Volume of Card and Board Games by End Users (2018-2023)
Table Global Revenue (Million USD) of Card and Board Games by End Users (2018-2023)
Table Selling Price Comparison of Global Card and Board Games by Regions in (2018-2023)
Table Selling Price Comparison of Global Card and Board Games by Manufacturers in (2018-2023)
Table Selling Price Comparison of Global Card and Board Games by Types in (2018-2023)
Table Selling Price Comparison of Global Card and Board Games by End Users in (2018-2023)
Table Northern America Card and Board Games Sales Volume by Countries (2018-2023)
Table Northern America Card and Board Games Revenue (Million USD) by Countries (2018-2023)
Table Northern America Card and Board Games Sales Volume by Types (2018-2023)
Table Northern America Card and Board Games Revenue (Million USD) by Types (2018-2023)
Table Northern America Card and Board Games Sales Volume by End Users (2018-2023)
Table Northern America Card and Board Games Revenue (Million USD) by End Users (2018-2023)
Table United States Card and Board Games Import and Export (2018-2023)
Figure United States Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure United States Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Canada Card and Board Games Import and Export (2018-2023)
Figure Canada Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Canada Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Europe Card and Board Games Sales Volume by Countries (2018-2023)
Table Europe Card and Board Games Revenue (Million USD) by Countries (2018-2023)
Table Europe Card and Board Games Sales Volume by Types (2018-2023)
Table Europe Card and Board Games Revenue (Million USD) by Types (2018-2023)
Table Europe Card and Board Games Sales Volume by End Users (2018-2023)
Table Europe Card and Board Games Revenue (Million USD) by End Users (2018-2023)
Table Germany Card and Board Games Import and Export (2018-2023)
Figure Germany Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Germany Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table France Card and Board Games Import and Export (2018-2023)
Figure France Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure France Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table UK Card and Board Games Import and Export (2018-2023)
Figure UK Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure UK Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Italy Card and Board Games Import and Export (2018-2023)
Figure Italy Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Italy Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Russia Card and Board Games Import and Export (2018-2023)
Figure Russia Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Russia Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Spain Card and Board Games Import and Export (2018-2023)
Figure Spain Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Spain Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Netherlands Card and Board Games Import and Export (2018-2023)
Figure Netherlands Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Netherlands Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Asia Pacific Card and Board Games Sales Volume by Countries (2018-2023)
Table Asia Pacific Card and Board Games Revenue (Million USD) by Countries (2018-2023)
Table Asia Pacific Card and Board Games Sales Volume by Types (2018-2023)
Table Asia Pacific Card and Board Games Revenue (Million USD) by Types (2018-2023)
Table Asia Pacific Card and Board Games Sales Volume by End Users (2018-2023)
Table Asia Pacific Card and Board Games Revenue (Million USD) by End Users (2018-2023)
Table China Card and Board Games Import and Export (2018-2023)
Figure China Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure China Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Japan Card and Board Games Import and Export (2018-2023)
Figure Japan Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Japan Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Korea Card and Board Games Import and Export (2018-2023)
Figure Korea Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Korea Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table India Card and Board Games Import and Export (2018-2023)
Figure India Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure India Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Australia Card and Board Games Import and Export (2018-2023)
Figure Australia Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Australia Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Indonesia Card and Board Games Import and Export (2018-2023)
Figure Indonesia Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Indonesia Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Vietnam Card and Board Games Import and Export (2018-2023)
Figure Vietnam Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Vietnam Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Latin America Card and Board Games Sales Volume by Countries (2018-2023)
Table Latin America Card and Board Games Revenue (Million USD) by Countries (2018-2023)
Table Latin America Card and Board Games Sales Volume by Types (2018-2023)
Table Latin America Card and Board Games Revenue (Million USD) by Types (2018-2023)
Table Latin America Card and Board Games Sales Volume by End Users (2018-2023)
Table Latin America Card and Board Games Revenue (Million USD) by End Users (2018-2023)
Table Brazil Card and Board Games Import and Export (2018-2023)
Figure Brazil Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Brazil Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Mexico Card and Board Games Import and Export (2018-2023)
Figure Mexico Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Mexico Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Argentina Card and Board Games Import and Export (2018-2023)
Figure Argentina Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Argentina Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Colombia Card and Board Games Import and Export (2018-2023)
Figure Colombia Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Colombia Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Middle East & Africa Card and Board Games Sales Volume by Countries (2018-2023)
Table Middle East & Africa Card and Board Games Revenue (Million USD) by Countries (2018-2023)
Table Middle East & Africa Card and Board Games Sales Volume by Types (2018-2023)
Table Middle East & Africa Card and Board Games Revenue (Million USD) by Types (2018-2023)
Table Middle East & Africa Card and Board Games Sales Volume by End Users (2018-2023)
Table Middle East & Africa Card and Board Games Revenue (Million USD) by End Users (2018-2023)
Table Turkey Card and Board Games Import and Export (2018-2023)
Figure Turkey Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Turkey Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Saudi Arabia Card and Board Games Import and Export (2018-2023)
Figure Saudi Arabia Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Saudi Arabia Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table South Africa Card and Board Games Import and Export (2018-2023)
Figure South Africa Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure South Africa Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Egypt Card and Board Games Import and Export (2018-2023)
Figure Egypt Card and Board Games Sales Volume and Growth Rate (2018-2023)
Figure Egypt Card and Board Games Revenue (Million USD) and Growth Rate (2018-2023)
Table Global Sales Volume Forecast of Card and Board Games by Regions (2024-2029)
Table Global Revenue (Million USD) Forecast of Card and Board Games by Regions (2024-2029)
Table Global Sales Volume Forecast of Card and Board Games by Types (2024-2029)
Table Global Revenue (Million USD) Forecast of Card and Board Games by Types (2024-2029)
Table Global Sales Volume Forecast of Card and Board Games by End Users (2024-2029)
Table Global Revenue (Million USD) Forecast of Card and Board Games by End Users (2024-2029)
Table Major Raw Materials Suppliers with Contact Information of Card and Board Games
Table Major Equipment Suppliers with Contact Information of Card and Board Games
Table Major Consumers with Contact Information of Card and Board Games
Table Major Suppliers of Card and Board Games with Contact Information
Figure Supply Chain Relationship Analysis of Card and Board Games
Table New Project SWOT Analysis of Card and Board Games
Table Project Appraisal and Financing
Table New Project Construction Period
Table New Project Investment Feasibility Analysis of Card and Board Games
Table Research Programs/Design for This Report
Table Key Data Information from Primary Sources
Table Key Data Information from Secondary Sources
Table Part of Interviewees Record List of Card and Board Games Industry
Table Part of References List of Card and Board Games Industry
Table Units of Measurement List
Table Part of Author Details List of Card and Board Games Industry
HJResearch employs comprehensive and iterative research methodology focused on minimizing deviance in order to provide the most accurate estimates and forecast possible. At HJResearch, our researchers and domain experts use a unique blend of primary and secondary research, with validation and iterations at every stage, in order to minimize deviation and present the most accurate analysis of the Card and Board Games industry. Critical elements of methodology employed for all our studies include:

Secondary Sources:
The research team first works with national bureau of statistics, national customs, market research association, state information center, and administration that operate in the research field. The information provided by our in-house documentation service helps us carrying out further research. Secondary sources are mainly from press releases, company reports and publications, non-profit organizations, industry associations, government publications, economic and demographic data and customs data. In addition, data is also mined from a host of reports in our repository, as well as a number of reputed paid databases. Our team which has the experience as well as the knowledge efficiently extracts the accurate information from existing source.

Primary Research:
In the primary research process, for comprehensive understanding of the Card and Board Games market, it is essential to understand the complete value chain and in order to facilitate this, we collect data from Card and Board Games manufacturers, Card and Board Games raw material suppliers, Card and Board Games distributors as well as buyers. The primary sources from the supply side include Card and Board Games manufacturers, opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the Card and Board Games raw materials suppliers and producers, etc. The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end users, and related key executives from various key companies and organizations operating in the global market.
Technical issues and trends are obtained from surveys, technical symposia and trade journals. Technical data is also gathered from intellectual property perspective, focusing on white space and freedom of movement. Industry dynamics with respect to drivers, restraints, pricing trends are also gathered.

Statistical Model and Data Analysis:
Our market estimates and forecasts are derived through simulation models. A unique model is created customized for each study. Gathered information for market dynamics, technology landscape, application development and pricing trends is fed into the model and analyzed simultaneously. These factors are studied on a comparative basis, and their impact over the forecast period is quantified with the help of correlation, regression and time series analysis. Market forecasting is performed via a combination of economic tools, technological analysis, and industry experience and domain expertise. Qualitative analysis includes: Card and Board Games industry landscape and trends, Card and Board Games market dynamics and key issues, Card and Board Games technology landscape, market opportunities, porter’s analysis and PESTEL analysis, Card and Board Games competitive landscape and component benchmarking, policy and regulatory scenario. Quantitative analysis includes: Card and Board Games market size and forecast by regions, Card and Board Games market size and forecast by application, Card and Board Games market size and forecast by types, Card and Board Games company market share etc.

Quality Control:
Before publishing, every report goes under a rigorous checking and editing process, which is done by experience management team to ensure the reliability of the published data. Each analyst in the research team receives support and on-going training which is part of the HJResearch’s internal quality process.
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